Reverse Engineered Object pt. 2

Process Update 

It's about a week into the project and I've been building my object (ladybug desk vacuum) in stages from top to bottom. Here, I was working on the filter, which was mostly reusing the curves I had for the main body. It never fails to make me feel like a kid in a candy shop whenever I use the shell tool because it's just so cool! I think apart from the rotate tool (still my favorite one by far) I like to use the shell tool whenever I can just because. At this point of building the geometries for my object, I also noticed I use the boolean tools a lot more often, especially the boolean split and union mostly to create openings around a curved surface (because Rhino gets mad if I use makeHole and it's not a planar curve :( ). The only problem is, using the boolean tools give me weird edge splits I don't realize are there until I'm trying to create a surface using edges and my edges are all messed up. I have to find a way to stop that from happening lol